From: Sean Emerson[SMTP:semerson@transport.com] Sent: Wednesday, July 12, 2000 12:15 PM To: ohara.walter@hq.navy.mil Subject: Re: [w_g_p] New modules Squad Leader scenario 4 - "The Hedgehog of Piepsk" ================================================== Enclosed in this archive you should find the following files: sl4readme.txt (this message) Module directory: SL-4.gpf SL-4.GPG Savedgames directory: Squad leader/Scenario 4.gps You must own a copy of Squad Leader to be able to use this module. Each unit has up to five factors assigned to it: Fire The firepower of the unit Values totalled for each hex. Rng Range of the firepower The highest value is shown. (Note not all units may have the range shown.) Mrl The Morale of the unit Lowest value shown. Ldr Leadership modifier Highest value shown Move Movement factor Highest value shown All support weapons, Squads and leaders can be turned over to show their broken sides. Russian units may have a third side selected to show their berserk status (pick up the units and press "3" on the keyboard. Berserk units have no morale value, since they're immune to morale checks. You can check line of sight by holding the control key down and drawing your line from point to point. It helps to show only the terrain (press "T") when doing this. Russians are scattered along the east (left) edge of the board. German units are on the hill between the east edge and the town. Because of the hidden initial german set-up, you may want to set up 2 player passwords and use the WGP hidden units function for the german set-up. Please address comments to: semerson@transport.com Keep up to date on WGP developments and modules: http://www.wargamesbymail.com