The EastFront Module for War Game Processor (Notes for Version 2.0) This EastFront Module is a computer product was designed with, and is intended for use with, Sean Emerson's War Game Processor Version 2.0. The module designer assumes that the user owns a copy of Columbia Game's EastFront, as well as a registered copy of Sean Emerson's War Game Processor V2.0. This module is provided as freeware; it may be freely distributed to those whohave a copy of Columbia Game's EastFront so long as all the files are included andthat the files are presented as received from the module designer. A complete copy of the module would include the following files: EastFrontV2Docs.txt (the file you're now reading) odules (Dir) Eastfront.gpg Eastfront.gpf Saved Games (Dir) EastFront (Dir) 1941Summer 1941Winter 1942Summer 1942Winter 1943Summer 1943Winter 1944Summer 1944Winter Edleweiss ForcePools If you're missing any of the above files, contact your module provider or Mike Phebus at colwarden@yahoo.com The EastFront is an unusual treatment of the "Great Patriotic War". Including such elements as limited intelligence and step reduction through an innovative application of wooden units, the game is a real jewel in the wargaming crown, and has stood the toughest test of all, that of time. This is the second of seven modules I have done for War Game Processor, and this is the first of my modules to get a major makeover to take advantage of the new features of version 2 of Wargame Processor. If you use a computer and enjoy board wargames, this program is an ABSOLUTE MUST! If I had known of the quality and the power of this program, and the incredible support Mr. Emerson willingly gives to a module designer, I would have bought the program a LONG time ago. If you haven't sent in your registration money, DO IT!! Playing EastFront by EMail (EPBM) At first glance, playing East Front by mail may seem a daunting task. Why go through the trouble, when other excellent titles (notably The Russian Campaign) are readily available? Well, East Front does have its own charms, from limited intelligence and step reduction, to relatively short (AND linkable) scenarios, to its unique and original combat system. In fact, the only really difficult aspect of playing East Front by mail is the multi-round combat system, which involves the potential of multiple exchanges of combat rounds. This makes East Front much more playable by Electronic Mail (play by E-Mail, or PBEM) than by snail mail, when an exchange can take place in a day, not ten days to two weeks or so. PBEM is where The WarGame Processor excels. The Units: For those familiar with EastFront the unit description (obtained by clicking on a unit) should seem fairly straightforward: the unit designation, which is a number, the unit type (Inf for infantry, Mech, for Mechanized, and so on), the Front or District designation (B for Baltic, W for Western and so on, for the Russians, and N for North, C for Center, and so on, for the Germans). The last number is the unit's current strength. EastFront has a lot in information particular to each counter type: Cavalryruns faster in Mud than anything else, tanks and mechanized units run about thesame, but tanks (except SS) fire at 2 firepower, unless you're in a city, etc. Each unit has 5 fields: Combat Value, three movement factors (one each for dry,mud, and snow) and Firepower. The rules book has nice charts for this as well,but I thought you might find it handy to have much of that info available byclicking on a given unit. The board game EastFront contains a number of misprints in its unit labels. Corrected unit labels are available in Columbia's EuroFront. The countermix in this WGP module includes the corrected units. There are many marker units, some of which you will find necessary, some which you may choose not to use. One of the force pools is Edleweiss. In this force pool, you will findunits for that special introductory scenario (except for the HQ units), labeled A, B, C and so on, for ease of use for when you run through the "demo" included in the EastFront rulebook. These units are separate from the regular EastFront force pooland have no other use within the game system. Just ignore them when playing any of theother scenarios.When you load up the EdleWeiss scenario, all the units, including the HQunits, are placed on the map with their proper steps. The "dummy" units are not supported in the EastFront rules; they are included in the the board game just in case a defective wooden unit would amount to a marked counter. I include them here for those who might wish to experiment with "dummy corps" in your games (remember Patton's "army" preparing to invade France?). The Map: You may be disappointed to note that there is not the gradation of colorsin this module as in the original map included with the game (green to brown for clear terrain, going north to south). This was done to simplify the module editing process (which was long enough -- the map is quite complex). You should still find the map quite accurate and even an improvement over the original in two respects -- rule 15.1 mentions that the ports for Astrakhan and Makhach on the Caspian Sea are "missing". They ARE on the map in this module. Also the boundary for the Gulf of Riga has been added. Let me know if you notice any errors, please. V2.0 Notes: EastFront V2.0 for Wargame Processor is based upon EastFront rules (c) 2000. This new rulebook (kudo's to Columbia for continuting to support this great game!) is available on Columbia's WebSite (www.columbiagames.com) as is an extensive errata sheet. The new version fully supports the new step reduction system, which is much better than the "work around" utilized in EastFront V1.0 (see the WGP docs for instructions on how to use them). V2 has different artwork for most of the units, includes new counters, and improved map graphics for the railsystem and for seas and oceans. Counters for Original Defender and Active HQ's are included, as well as River Assault, Para info counters, Airstrike, Railhead, HQ Markers, and others. There are turn and production charts painted on themap, and counters to utilize them. There is fuller scenario support, although for most of them you will merely find the front line indicated along with the Production levels and date. This version includes full support for the Edleweiss scenario, highlyrecommended as an intro for those who are new to the game or those who need a quickreview. There are times, especially for when units are in the same hex but someunits are to be turned upright, that it might be handy to note which units are which.That is what the new "Original Defender" and the "Active HQ" units are for. In the case of the "Original Defender" counter, units underneath it are considered to be upright,although they can be freely inspected by the opposing player. HQ units, onthe otherhand, are assumed to be upright (hidden) unless they are active (laid flat), and the Active HQ counter can be used to designate this. This version includes the boundary between East and West Black Sea, as well as for the Gulf of Riga. For any who prefer the previous system for hidden units, you may still use that system with the included counter mix. The previous system for step reduction is not supported (check the WGP docs for info on the new system-- it really is much better). Wargame Processor Modules by Mike Phebus: The Russian Campaign EastFront (Columbia Games) Afrika Korps War & Peace Red Star / White Eagle (GDW) 1941 (GDW) Arnhem (SPI / Decision Games) Credits: EastFront The War in Russia, 1941-45 Game Design: Craig Besinque and Tom DalglieshMap & Graphics: Eric Hotz Developers & Playtesters: Grant Dalgliesh, Brion Emde, Steve Goodman, Ron Hodwitz, Robert Holzer,Mike Hoyt, David Robert and Cal Stengel EastFront Module V1.0 and V2.0 for Wargame Processor V2.0 by Mike Phebus. Additional unit graphics for version 2.0 by Mike Phebus and Mary Phebus The WarGame Processor is Copyright (c) Sean Emerson. WGP's web page: http://www.wargamesbymail.com email: semerson@transport.com The EastFront is Copyright (c) 1991, 1994, 2000 Craig Besinque & TomDalgliesh. EastFront is a trademark of Columbia Games, Inc. It's available in the better hobby stores, or contact:Columbia Games, Inc. Box 3457Blaine, WA 98231www.columbiagames.com War and Peace, Afrika Korps and The Russian Campaign are Copyright (c)Hasbro. They are available at the better hobby stores, or contact Hasbro at 1-888-836-7025, or at avalonhill.com Arnhem and WestWall Quad are Copyright (c) Decision GamesDecisions Games PO Box 880Ridgecrest, Ca. 93556 760 446-1348, 760 375-3138 FAX; e-mail:decision@wvisp.com; Web site: decisiongames.com I do not know who has the copyright for the GDW games Red Star / White Eagle and 1941.The WarGame Processor is copyright (c) Sean Emerson. For information contact: http://www.wargamesbymail.com email: semerson@transport.comI can be reached at:colwarden@yahoo.com Comments about this product or other modules you'd like to see done are welcome. I am particularly curious if anyone would like to see the map expanded to support VolgaFront. Enjoy! ike Phebus Littleton, CO March 9, 1997 Version 2.0 August 4, 2000