Monty.JPEG (4597 bytes)


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By Walter O'Hara

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This is a gamebox for Metagaming's ROMMEL'S PANZERS game, the first entry in the Microhistory series from Metagaming.  Rommel's Panzers truly is a pocket wargame, and one that got some play while I was at college. I had only two gripes about Rommel's Panzers: I thought the ruleset was just a tad too generic (it lacks a desert flavor) and the artwork is, well, just plain awful. On the other hand, RP can deliver a fun little game that doesn't take a lot of time to play, which is the reason I buy microgames in the first place. So I created a gamebox for RP next. This is my first LAND wargame, I hope you like the map.

This Gamebox is created using Dale Larson's excellent Play By Email utility, Cyberboard (the poor man's Aide De Camp!)

Visit the Cyberboard website by following this link

ROMMEL'S PANZERS is copyright, Metagaming, 1980.

Designer: Roger Damon
Editing/Development: Keith Gross

This gameset is fairly true to the original design, mostly because the turn sequence can handle PBeM play relatively easily. The turn sequence is as follows:

Turn Sequence Game Action PBeM Action
First Player Turn The First Player is the active player Follow the next steps, saving and commenting as you go.
First Movement 1st player moves pieces on the mapboard. Save file
Stationary Fire 1st player resolves combat with units that did not move. Save file, email to Second Player
Defensive Fire 2nd player resolves defensive fire Save file, email to First Player
Mobile Fire 1st player fires any units that DID move. Save file.
Second Fire 1st player moves any of his units a limited distance. Save file, email to Second Player
Second Player Turn Repeat the sequence above, as if you are the First player Same as above, but 1st player is defender now.
Suggested PBeM sequence for Rommel's Panzers

Yes, I know this is twice the emailing of turns than Ram Speed or Fire When Ready, but I also included a turn record track in the maps section to make things easier to follow.

The Action

Some Panzer IIIs and IVs beat up some haples Matildas and Grants near an airfield

The graphic above illustrates some action in the "Capture the Airfield" scenario.  I apologize for the fairly blurry JPG-- the hexes aren't white, they are a sand color.  A mixed force of P III and P IVs attack the crossroads near the airport.   A mixed force of Matildas and Grants are defending.  One of the IVs has blundered into a mine field.  The 6lb. Arty piece (British) is defending the crossroads using hidden initial placement (the flip side is transparent).  In this picture, you can just barely make out that something is in the crossroads... the letters on the counter are highlighted in the background color. The flip side of the minefields are also transparent.   

Turn Record Track

Rommel's Panzers Turn Track with Email Notification

How to get the files

Download Gamebox:

Rommel's Panzers Gamebox (zipped)

Download Scenarios:

There are historical setups for ROMMEL'S PANZERS, but I've been too busy to write up.

But WAIT!  There's MORE!

Related Links:

Erwin Rommel C.V. (Just the facts... from a site about the Normandy Campaign)

The Panzers of Aberdeen (The German part of our excellent local tank museum in Aberdeen, MD.  Well, relatively local...  In any event, many of the tanks in this game are pictured here)

This page content copyright, Walter O'Hara 1998