From F&M 13

Clarifications, Errata, Answers to Questions

9.1 Clarification: Each hex may be subject to a maximum of one Rolling
and one Drumfire Barrage in each Barrage Combat Phase.

9.34. Correction: Replace the words 'remain Disrupted' by 'become
Disrupted or, if already Disrupted, remain so.' Units at Cadre Strength
can never be destroyed by a Drumfire Barrage unless there is an enemy
unit adjacent to them.

9.44. Correction: Rolling Barrage CRT explanation, line 2: replace 'may
shift to the left' by 'may shift to the right.'

11.22. Correction: The last sentence should read: 'For example, to trace
a Supply Line through a Woods hex would cost two Movement Points.'

11.3. Clarification: Depots may move if supplies have been drawn from
them in the immediately preceding Barrage and/or Ground Combat Phases.

21.41. Clarification: One observation squadron can observe for any
number of Artillery units. One is added to each such artillery's barrage
strength.

22.0. Correction: In the Victory Conditions, those concerning the
presence of cavalry should have 'east' substituted for 'west. '

25.22. Correction: The unit in hex 0424 is Sec/5Cav, that in hex 0624 is
Amb/SCav, and that in hex 0525 is Can/SCav.

Question: Do Stosstruppen have to stop in the first Zone of Control they
encounter?

Answer: No.

Question: May units incapable of Leapfrog Withdrawals cover for units
making such Withdrawal? 

Answer: Yes.

Question: When tracing supply lines, are movement costs for Zone of
Control included? 

Answer: Yes.

Question: Are units which must be withdrawn removed from play, or are
they moved off the map?    

Answer: They are to be moved off the map at the friendly map edge.

Question: Do 'S' results on the Drumfire CRT have any effect on non
artillery units? 

Answer: No.

Question: Are all ground attacks to be declared in advance, so that the
defender knows of all of them before he allocates S.O.S. Barrages?

Answer: Defender allocates S.O.S. Barrages as each attack is resolved.


