SPI's Punic Wars

     ADC2 version by Peter Dungan (dungan@chass.utoronto.ca), 1999
     Original by SPI, 1975  (S&T Nr. 53)  Designed by Irad B. Hardy

This is a small game that I have found has a lot of playing potential.  
Relatively few units set up at a time, but lots to think about and (especially
in the First Punic War scenario) the game can go on for a great many turns.
Just the thing for solitaire with ADC2!  Play a quick turn or two a night
and then save to disk - instead of the map and counters cluttering a table-
top and gradually getting dusty.

I owe a great debt to other ADC2 designers.  Especially, I used Patrick 
Hirtle's Tannenberg as a model.  My great thanks also to Nicholas Bell 
whose HKL site got me into ADC, and who has also given me many valuable
pointers and hints.

Some Notes:
1) I forgot to leave enough border space for treasury and phase tracks -
sorry, they are crowded in!
2) The game requires that units be inverted to show they are behind the
walls of towns and cities.  I wanted to keep flips for downsizing units
(a 2 army flips to a 1,a 3 fleet to a 2, etc), so I have made 'F' counters
to put 'on top' of units under siege.  This can require some care on unit
orderings in a hex.  (You might want to use the new dot marker feature in
ADC2! - I haven't had time to check it out yet.)
3) There are no force pools provided, since there are no particular 
constraints on unit numbers. 
4) I handle the Roman election (you are supposed to put all the Roman
leader units available in a cup and then draw the required number) by
putting them all on a board edge and then doing a die roll from the 
available number (reset the 'roll out of' thingy).
5) There are setup files for each of the three scenarios - corresponding
to the three Punic Wars.  These setups are specific in some cases (a force
is in a particular hex) and more general in others (a force is "in Latium").
You can of course re-position the forces that have general placement.  There
is also a general .OPS file if you want to start from scratch.

If you have any questions or suggestions for improvements, I would be glad
to hear from you.  Hope you enjoy it.