Trenchfoot
(c)1981 Game Designers' Workshop

- and -

Patrol!
(c)1974 Simulations Publications, Inc.


ADC2 Set by: Patrick Hirtle (pyhirtle@try-net.or.jp)

These brief notes are intended to help you get the most out of this gameset.

1. The Maps

There are two maps in this set, one for Trenchfoot and one for Patrol. The Trenchfoot map is identical to the original game map (or as much so as I could make it); the Patrol map is my own creation. The original Patrol maps were small, geomorphic map sections. What I've done is to create a larger, generic map using the same terrain features as the originals (with the addition of a road for variety). Players should feel to edit this map to suit their own tastes.

2. The Counters

a) Trenchfoot: There are no Class or Piece Values for these counters. The weapons of each soldier should be readily apparent. I have done away with the wound counters, and have instead flip-defined the counters as follows: Standing-Prone-Wounded-Wounded Prone-Standing. A white band running across the bottom of the counter denotes prone soldiers; wounded soldiers have a red cross in the upper-left portion of the counter. If a soldier is killed, he can be removed from the game, and, if you're of a macabre bent of mind, replaced with a corpse counter, found in the Game Markers Pool.

I have included a counter for a British Mark I tank, which was not included in the original game. Feel free to use your imagination.

b) Patrol: I have taken a few liberties with the Patrol counters. They are flip defined as follows: Standing-Prone. There are counters in the Game Markers Pool to show wounded, incapacitated and KIA status.  I have combined tank hulls and turrets in one counter; turret facing can be denoted by using the Facing function. APC's are flip defined to show damaged status, denoted by being coloured white; tanks are flip defined to show damaged and "will explode next turn" status (coloured red). Grenades are flip defined to show the grenade exploding, and again to show 'unarmed' status.

There are Pools for Panic and Preservation counters, and players should use the Random Pick function to draw these.

3. The .OPS Files

There are two .OPS files, one for Trenchfoot and one for Patrol. All counters are in their appropriate Force Pool, and you can easily set up any of the game scenarios by following the set-up rules and placing the units on the map. 


I hope you enjoy this set, and I would appreciate any comments/criticism/feedback. If you find any errors or omissions in the set, please e-mail me, and I'll fix it.

Enjoy!


