From: Niek van Diepen <niekd@CS.KUN.NL>
Subject:      Camperdown 200th Anniversary post (was Age of Sail Games)

Alan Saunders wrote:
> We hope to refight Camperdown next week (48 vessels) as this year is the
> 200th anniversary of the battle and next week is the nearest session we
> can get to the actual date (11th October). We will use 'Form Line of
> Battle' for this; I've drawn up the rosters for both sides and they come
> to one side of A4 each.

This inspired me to polish up my scenario with some details (on Bloys and
the ship Mars) I recently learned about. This is for Wooden Ships and Iron
Men, but I am sure it can be adapted to other rulesets.

We have played this three times, each time with 8 to 12 players over two
days, advanced rules, and it is a cliff-hanger, victory counts within 10 %
of each other each time. Score 2:1 to the Brits unfortunately. Enjoy!

Niek van Diepen (niekd@cs.kun.nl)
-------------------------------------------------------------------------
                  Scenario Wooden Ships & Iron Men
                  BATTLE OF KAMPERDUIN (CAMPERDOWN)
                         October 11, 1797

Designed 1993 by Niek van Diepen and Wes Miller, encouraged by Jim Jordan,
based on scenario's by James M. Lutz (The Royal Navy Triumphant, General
23-4) and Anton van der Tweel (Conflictgazet 112).
Slightly revised October 1997.

I. INTRODUCTION
The balance of naval power shifted in France's favor with the establish-
ment of the Batavian Republic in the Seven United Provinces (the modern
day Netherlands) and the unwilling alliance of that state with France.
While the Batavian fleet was smaller than that of Spain, it was of much
higher quality and its bases were geographically situated to pose a
greater threat to England.
In 1797, a Dutch squadron was formed to participate in a French invasion
of Ireland. On October 11, a British squadron met this fleet off the coast
of northern Holland. The British force bore down on the Dutch battle line,
which was sailing north with the wind. After a sharp engagement, a number
of Dutch ships were captured, and the remainder of the fleet was scattered.
The danger of the Dutch combination with French naval forces and the
immediate threat to Ireland was avoided, and the superiority of the Royal
Navy over yet another opponent of the day was established.


II. PREVAILING WEATHER CONDITIONS
  Wind Direction: 2
  Wind Velocity: 3 -- Normal Breeze
  Wind Change: 6

III. SPECIAL RULES
1. Hexrow R-RR (the main Dutch line) is 24 feet deep, and it gets more
   shallow one foot per row (S-23, T-22, U-21, V-20, W-19, X-18, Y-17,
   etc). The bottom is sandy and the values given are minimum depths for
   those hex rows. When a ship enters a hexrow with a minimum depth equal
   to or less than the ship's depth, throw a die. Add the difference
   between ship's depth and minimum depth. If the result is greater than
   or equal to 6, the ship has run aground.
   To cast the lead a ship can only move a maximum of 1 hex. Then you can
   throw for the next turn (only) for all hexes adjacent to your ship.
2. No land hexes.
3. Towing permitted.
4. Normal (but no bow or stern) anchoring allowed.
5. Chain Shot is not available.
6. Optional: The British ship Agincourt has as captain a certain Captain
   Williamson, a coward probably unequalled in the history of the British
   navy. Hence, after the battle he has been court-martialled and dismissed
   dishonorably from the navy. This, by the way, is totally undeserved a
   better lot than that of Admiral Byng. This ship can be upgraded by
   mutual consent to Crack crew (20 victory points), but the following
   restriction comes into effect:
   The Agincourt may approach the Batavian ships no closer than either
   the distance where hit table 0 is reached, or 10 hexes if the hit
   table is higher at that distance. When the Agincourt accrues Crew
   Hits, a die is cast. On a roll of 6 Williamson is "hors combat" and
   this restriction is raised.
7. Optional: historical Dutch squadrons. Rear-admiral Bloys van Treslong
   actually commanded a squadron consisting of the first four Dutch SOLs
   as well as his own flagship. Due to a misunderstood or faulty signal he
   ended up in the middle of the center squadron. Reyntjes commanded the
   last 5 SOLs, De Winter the 6 SOL's from Vrijheid to Mars, except Brutus.
   Bloys got the blame for the defeat in a court-martial (which had the
   odor of party politics) in 1798, and he was dismissed the service. He
   was rehabilitated in 1808 by king Louis-Napoleon of Holland, brother of
   the French Emperor, and he ended his carreer as a Vice-Admiral.
8. Smaller scenario's:
   a. delete all ships of 18 guns and less.
   b. delete all ships of 32 guns and less.
   Point count: Batavian 7b: 350, 7a: 392, standard: 420.
                British  7b: 387, 7a: 432, standard: 452.
9. Recommended scenario length for competitive play: 30 turns.

IV. SPECIAL VICTORY CONDITIONS
1. The Dutch player may, at his option, remove any ship which is more
   than 10 hexes north (i.e. in direction 1, use the hex numbers to
   calculate the difference) of the northermost British ship of equal
   or more guns. These ships are deemed to have escaped back to Den
   Helder (the main Dutch naval base). He receives one fourth of the
   value (rounded down) of every ship removed in this way.
2. Captured ships count twice their point value.
3. British ships run aground count full value, Dutch ships count full
   value minus one for every crew square still aboard (minus 1/2 when
   using Advanced Rules). [This is because so close to the coast the
   experienced sailors could be saved -- important in view of the
   difficulties involved in training replacements when blockaded].

V. ORDER OF BATTLE
The two WS&IM boards are laid end to end with hex A35 aligned with hex
AA1, with one new hex A36 in between. Hex B34 is similarly aligned with
hex BB1, with two hexes, B35 and BB0 in between. E.g. the Wassenaer is
in beteen the two boards on new hexes R35 and RR0.
Use French and American counters for the Batavian ships.

                              id  Bow Dr       Crew    Gun Car     Dpth
Name                  Gn Cls  nr  hex nr Hl Ql  1 2 3  L R L R  Rig ft Val

BATAVIAN (DUTCH) FLEET, Vice-Admiraal De Winter (Vrijheid)
Beschermer            56 SOL 2201 R17  1  9 Cr  3 3 3  5 5 1 1  3x7 16 16
Gelijkheid            68 SOL 2202 R20  1 12 Cr  4 4 3  7 7 1 1  3x7 18 22
Hercules              64 SOL 2203 R23  1 11 Cr  4 3 3  6 6 1 1  3x7 17 20
Tjerk Hiddes de Vries 68 SOL 2204 R26  1 12 Cr  4 4 3  7 7 1 1  3x7 18 22
Vrijheid (1)          74 SOL 2205 R29  1 14 Cr  4 4 4  8 8 2 2  3x7 19 27
Staten-Generaal (4)   76 SOL 2206 R32  1 14 Cr  5 4 4  8 8 2 2  3x7 19 28
Wassenaer             64 SOL 2207 R35  1 11 Cr  4 3 3  6 6 1 1  3x7 17 20
Batavier              56 SOL 2208 RR2  1  9 Cr  3 3 3  5 5 1 1  3x7 16 16
Brutus (3)            74 SOL 2209 RR5  1 14 Cr  4 4 4  8 8 2 2  3x7 19 27
Leyden                64 SOL 2210 RR8  1 11 Cr  4 3 3  6 6 1 1  3x7 17 20
Mars (razee)(*)       44 SOL 2211 RR11 1  8 Cr  3 2 2  6 6 - -  3x6 15 15
Cerberus              64 SOL 2212 RR14 1 11 Cr  4 3 3  6 6 1 1  3x7 17 20
Jupiter (2)           74 SOL 2213 RR17 1 14 Cr  4 4 4  8 8 2 2  3x7 19 27
Haarlem               68 SOL 2214 RR20 1 12 Cr  4 4 3  7 7 1 1  3x7 18 22
Alkmaar               56 SOL 2215 RR23 1  9 Cr  3 3 3  5 5 1 1  3x7 16 16
Delft                 54 SOL 2216 RR26 1  9 Cr  3 3 3  5 5 1 1  3x7 16 16
Galathe               18  B  4501 U21  1  3 Cr  1 1 1  - - 2 2  4x4  7  7
Daphne                18  B  4502 U24  1  3 Cr  1 1 1  - - 2 2  4x4  7  7
Ajax                  18  B  4503 U27  1  3 Cr  1 1 1  - - 2 2  4x4  7  7
Waaksaamheid          24  C  4401 U30  1  5 Cr  2 2 1  2 2 - -  4x5  8 10
Minerva               24  C  4402 U33  1  5 Cr  2 2 1  2 2 - -  4x5  8 10
Heldin                32  F  2301 UU5  1  7 Cr  2 2 2  3 3 - -  4x5 13 11
Ambuscade             32  F  2302 UU10 1  7 Cr  2 2 2  3 3 - -  4x5 13 11
Atalanta              18  B  4504 UU16 1  3 Cr  1 1 1  - - 2 2  4x4  7  7
Monnikendam           44  F  2303 UU19 1  8 Cr  3 2 2  4 4 - -  4x5 15 16
(1) Vice-Adm. De Winter, (2) Vice-Adm. Reintjes,
(3) Rear-Adm. (Schout-bij-Nacht) Bloys van Treslong, (4) Rear-Adm. Storij
(*) Mars seems to have been armed with 32-pounders, the heaviest guns on
    the Dutch side. A standard razee would have a gunnery factor of 4.

BRITISH FLEET, Admiral Duncan (Venerable)
Venerable (a)         74 SOL 1201 K33  2 14 Cr  4 4 4  8 8 2 2  3x7 20 27
Triumph               74 SOL 1202 J34  2 14 Cr  5 4 4  9 9 2 2  3x7 21 29
Ardent                64 SOL 1203 H32  2 11 Cr  4 3 3  6 6 1 1  3x7 19 20
Bedford               74 SOL 1204 G35  2 14 Cr  4 4 4  8 8 2 2  3x7 20 27
Lancaster             64 SOL 1205 E35  2 11 Cr  4 3 3  6 6 1 1  3x7 19 20
Adamant               50 SOL 1206 B34  2  8 Cr  3 2 2  4 4 1 1  3x6 17 27
Director              64 SOL 1207 DD2  2 11 Cr  4 3 3  6 6 1 1  3x7 19 20
Belliqueux            64 SOL 1208 A36  2 11 Cr  4 3 3  6 6 1 1  3x7 19 20
Isis                  50 SOL 1209 Z2   2  8 Cr  3 2 2  4 4 1 1  3x6 17 17
Circe                 28  C  1301 DD6  3  5 Cr  2 1 1  1 1 2 2  4x5 12 11
King George           18  B  1501 DD10 2  3 Cr  1 1 1  - - 2 2  4x4  7  7
Active                32  F  1302 GG14 2  6 Cr  2 2 1  3 3 1 1  4x5 15 12
Martin                14  B  1502 BB14 2  3 Cr  1 1 -  - - 1 1  4x4  6  6
Diligent              18  B  1503 AA12 2  3 Cr  1 1 1  - - 2 2  4x4  7  7
Rose                  28  C  1303 CC18 2  5 Cr  2 1 1  1 1 2 2  4x5 12 11
Speculator            24  C  1401 Z19  2  5 Cr  2 1 1  1 1 2 2  4x5  9 11
Monarch (b)           74 SOL 1210 KK21 2 14 Cr  4 4 4  8 8 2 2  3x7 20 27
Powerful              74 SOL 1211 JJ25 2 14 Cr  4 4 4  8 8 2 2  3x7 20 27
Monmouth              64 SOL 1212 II27 2 11 Cr  4 3 3  6 6 1 1  3x7 19 20
Russell               74 SOL 1213 GG27 2 14 Cr  4 4 4  8 8 2 2  3x7 20 27
Montagu               74 SOL 1214 FF24 3 14 Cr  4 4 4  8 8 2 2  3x7 20 27
Veteran               64 SOL 1215 DD29 2 11 Cr  4 3 3  6 6 1 1  3x7 19 20
Beaulieu              40  F  1304 CC24 3  7 Cr  2 2 2  3 3 1 1  4x5 15 15
Agincourt             64 SOL 1216 AA31 2 11 Av  4 3 3  6 6 1 1  3x7 19 17
(a) Admiral Duncan, (b) Vice-Admiral Onslow



