WE THE PEOPLE
1. The grid behind the visible map is mde up of squares that are smaller than either the unit
or the spaces that the units reside in on the map.  The matter of grid sizing was determined 
by much trial and error and was a compromise since the original map was not based on
any regular grid pattern. Consequently, each space provides rather unique opportunities 
for the placement of units and markers.
2.  There are two sizes of counters.  You must put your cursor on the center of the combat
units or PC marker or in the center of the top half of a General to select them.
3. The CUs have flip definitions that allow a 1 to flip to a 2 and a 2 to flip to a 3, etc
and finally a 5 will flip to a 1 again.  Get flip happy!
4. The turn marker also has a flip definition allowing it to flip to the side showing that
there is no bonus available for British Regulars and back again (though there is no reason
to do so, unless you are flip happy).
5. Both decks of cards are provided, as well as two hands to be used by each player, one
to hold their Strategy Cards, the other their Battle Cards.  The Battle Cards are quite
readable, but the wording on the Strategy Cards, other than the titles are unreadable.  
The document "We the People Cards.doc" lists all the Strategy Cards, who can play each, etc.
This was obtained from the web site for the Automatic Card Tracking System (ACTS) at 
"www.warhorsesim.com/acts"  which can be used as an alternative to using the ADC2 card dealing
system, much as you would a dice server.
6.  An electronic copy of the original AH rulebook is provided in "We the People.doc".  
This was obtained by using OCR software and is not pretty to look at in electronic form, 
but prints out a copy that is a reasonable facsimilie of the original.