Stonewall in the Valley  - ADC2 module notes

Class Value Data 
	Each unit on the board has several class values (the ones found at the far right of the unit display window).  The values for combat units are :    Unit-Tactical Value- Artillery Value.   For example Kearny's Division is part of the IV corps, has a tactical value of 2, and an Arty value of 3.  His Class values would look like   IV-T2-A3.  
	Leaders have a similar setup, with their values set as follows:  Unit - Tactical - Command.   Army Leaders will have just their Command Value.  
	The Command values for this SIV gameset are all taken from the new standard rules.  However, I believe that only General Ewell was changed from an 8 to a 7.  I did not include scenarios set up for the original system, since its just one unit.

Piece Value Data
	One advantage to using ADC for GCACW, is that you no longer have to use Manpower and Fatigue counters.  Each combat unit has 3 values in the unit window which are as follows :
	Manpower Value - Combat Value - Fatigue.  Whenever a change is needed for any of these values, simply click on the unit, and manually change the numbers.  When a unit becomes disorganized, simply change the combat value to reflect their lessened fighting power.  Under the "Info Pages" pull down menu, there is a table showing the Manpower to Combat Values for disorg units, for your convenience.
	Also, in the campaign games a fourth value is listed called "Am", and yes you guessed it, it stands for Ammo.  You can use this changeable value instead of the ammo pads if you decide to use this optional rule.

Scenarios
	SIV comes with 4 basic scenarios, and an advanced game.  These are all included.  Furthermore, the two scenarios (Bath and New Market) from "The Skirmisher" are also included.  Also, I've included John Menichelli's "Sheridan in the Valley" module from the GCACW website.  Those scenario files are listed as "SheridanScenario1.ops", and so forth.

Acknowledgements
	I would like to thank Jim Pyle and Alberto Romero for their help in completing this gameset.  Again, I used %90 of Jim's terrain symbols from his earlier works.  Alberto actually put all of the primary symbols onto the map, which saved me 10-20 hours of work.  
	Also, special thanks to Ed Beach for a great 11th hour assist in helping me complete the final touches on the map.
	If you find any errors with the gameset, please let me know.  I'll be able to fix them and get corrected copies out.  Please enjoy the gameset.
