Here Come the Rebels ADC II notes:

August 13, 1999 Update

*Updated the Leader command values per the new Standard Rules

*Corrected a few found map errors, and turned the Aqeduct into a bridge.

*Fixed a funky Class/Unit problem that was occurring with a few pieces


July 9, 1999 Release

Use the Unit Values to change Fatigue/Manpower/Combat Values:

	Just click on a unit, then choose it from the list.  You can
then go in and manually change the unit values.  This will actually 
make it easier to see the condition and size of units, than in the
board game.

	The reverse side of the combat units are labeled as "Flip".
In this game the reverse side was used to indicate out of supply.
However, the upcoming standard rules are likely to make the reverse side 
to indicate exhausted in all the modules.

	I failed to optimize the gameset before building the 
classes/scenarios.  As a result, this gameset is a memory hog.  
If you have trouble getting some scenarios to run, please check
out the HPS website help files for some memory usage tips.

	Special thanks go out to Jim Pyle for his extensive work on
the terrain symbols, at least %90 of the terrain symbols are his. 
His excellent work on the Stonewall's Last Battle scenario really 
convinced me to complete the Antietam set.

	Please let me know of any problems you may run into using this 
gameset, I'll be happy to make corrections, and so I can post them to 
Nick Bell's website.  Please enjoy the gameset.

David Hall
