ADC2 module for Kanev

This module will only work in HPS Simulations Aide de Camp 2.

Published by 3W in S & T 115 December 1987
Original Design by Jack Radey
3W Edition designed by John Prados
ADC2 published by HPS Simulations
Module creator: Nicholas Bell (nbell@icdc.com)
		   
Getting Started
Copy the folder and all included files into your ADC2 directory. It is suggested that Kanev folder be kept in ADC2's 'Game Sets' folder. You must know how to use the ADC2 program, and own a copy of the game Kanev.

The Map
This gameset uses a scanmap with ADC2 hexes hidden.  These hexes are much smaller than the actual game map hexes.  Therefore each game map hex seen while playing is actually composed of numerous ADC2 hexes.  You can place units in any of these hexes.  You play the game using the actual game map hexes just as you would playing on a printed boardgame map.

Note that you need to click the upper left-hand corner of a unit in order to open the action window.

The turn record track is on the map.

Counter Clarifications
Just a note that the order of battle doesn't look real accurate based on information now available.  The Soviet Tank Corps brigade id's do not match those in Charles Sharp's books, nor do the German infantry division sub-units match my sources.  I can find no reference to any 588th Panzer Battalion, or Tiger Battalion with that designation.  However, I have made no changes to the counters in order to maintain the game in it's original form.

Counters are colored coded by division or corps to help determine division integrity.

Class Names and Values
All ground units have their class values defined in their class name as follows:

Nationality  Type  Combat Factor (defense factor if applicable)-Movement Factor/Stacking Value											
				

Additionally ground units have the following class values set as class data.
1.	Attack Factor				
2.	Defense Factor				
3.	Movement Allowance			
4.	Movement Type (either Infantry or Mechanized)			
5.	Stacking Value
				

Flip Definitions
All two sided counters have flips defined. Units that are flipped twice will appear as a destroyed unit. 

Stacking
No stack symbols have been created or stacks defined. Since multiple units can be placed in the various ADC2 program hexes within the map hexes, it is easy to place units so that the player is aware that more than one unit is in a map hex.

Pools
Pools have been established for markers and reinforcements.  

Scenarios
Three .ops files are included:

1.Kanev No Setup.ops has all units placed in pools by nationality and type.

2.Kanev.ops has units placed in their on map start locations and in the correct reinforcement pools.

Infopages
The size and number of charts required to play Kanev prohibits the inclusion of Infopages. However, the charts on the map have been reproduced in .doc and .rtf format for your use.

Reinforcements

Reinforcements have been placed in pools labeled by date and nation.  Players will still need to refer to the scenario rules for information on withdrawing units and for the number of Soviet Infantry Divisions, which must be randomly drawn from their pool.



Playing the Game:
The only complication in playing the game concerns the defending player's ability to use defensive air and artillery support.  Play it like the sequence of calls for with the attacker declaring all attacking units, artillery, and air.  Use an air support counter (flip it to display the correct amount of air you want to apply).  Place an attack counter on the unit being attacked.  Edit the PIECE data to indicate the total combat strength of the attacker.  Then email the ops file to the defending player.  The defender uses a defensive fire marker, editing the piece data to store the amount of defensive artillery fire.  Use an air marker to show how much defensive air is allocated.  When this is done, email back to the attacker.  The attacking player then resolves the battle using his attack marker values against the defensive fire and defending unit combat values to determine the odds.  When the combat is complete, remove the attack and defend markers after clearing out the piece data stored on them.

I recommend letting the attacking player always control all retreats in order to eliminate additional emails.  Use common sense here, as both sides will be attacking and defending. 

Hidden Units:
No hidden units have been defined.

Questions
If you have questions about this ADC2 gameset, please contact Nicholas Bell (nbell@icdc.com).

14 March 1999
