To The Far Shore was published by 3W in 1994. It is part of what was supposed to become the "Battles For France" Series. It was designed by John Schettler. It uses the system he pioneered with "Pas de Calais". The series only consists of Far Shore and "Tide of Fortune", as far as I can tell. Other planned titles includes : Ardennes, Northwind, Sealion, and Fance 1940. It is the same system that ws used for the Italian Campaign published over 4 S&T issues.

The things I like about this system are:

It simulates WW2 operational level warfare (my personal favorite for many reasons)
It captures the importance of division, corps, and army level coordination to performing real operations. (In WW2 histories you often hear tell of an attack hitting a vulnerable "seam" between two units. This is one system where "seams" do in fact exist.)
The interphasing captures the nail-biting tension of fluid operations, without placing undo difficulty on the gamer. This also enhances the solatire playability.
The initiative system reflects the limits imposed by logistics, without excessive bookeeping.


If I had the ADC module to do again, I would have made the level 2 and 3 unit icons smaller, as they tend to fill the hexes.

There are 3 fairly self-explanatory .ops files included. Base, which has all units, but sets nothing up, Start, which is set up for the campaign start, and June 6, which sets up for the historical landing on the historical date.

ADC set by David Pinsky
(As in "Lake Pinsky" for you VERY old -time gamers who still remember AH's Blitzkreig)