ReadMe.txt

Blenheim (The Wargamer #4)

Thanks to HPS for ADC2, JASC Software for Paint Shop Pro 4 (v4.15) and Nick Bell and HKL for 
providing the means to post these titles for the appreciation of a wider audience.
Thanks to Kjell Windsland for his terrain library.
Thanks to other unknown (to me) individuals whose previous graphic work has provided
some templates for my humble efforts.

Each title I produce an ADC2 set for represents part of my learning process to be some
sort of graphic artist - if you download more than one of my efforts I'm sure you can work out 
which are the earlier ones. Irregular lines around coasts and terrain features don't interest 
me too much, these maps and game sets were made as functional as necessary to enable me to
play through the games on my PC to my own degree of satisfaction - I don't have too much time 
to play around with graphic embellishments. My rationale is that if one terrain dominates then 
it fills the hex, or if an inlet on the coastline prevents movement between two adjacent 
hexes then it is shown as a hexside feature etc etc. Reference to the rules or original map 
of the game should allow you to figure out my rationale, and resolve discrepancies that I 
haven't noticed so far.

Note: The game sets have all been produced on v2.10 of ADC2.

Feel free to modify my work as you see fit and improve on the game set to suit it to your 
tastes. If it is a big improvement then please post it on HKL.

Blenheim (The Wargamer #4)

After its original issue his game was used as an free introductory offer to new subscribers 
to 'The Wargamer'. I read somewhere that Jim Hind had issued errata to balance the game - 
I've never seen them. If anyone has them or knows where they may be found my e-mail address 
is at the bottom of this file.

Counters	The original counter art was NATO symbols on an appropriate background colour 
(red - British, orange - Dutch, brown - Prussian, purple - Bavarian, white and blue - French).
I decided to create images similar to those used in DG's Thirty Years War Quad, instead of 
mimicking the original artwork.

Map		I thought the original map bland so I improvised with hex art mostly from
Kjell Windsland's terrain library.



Malcolm.Atherton@tinyworld.co.uk				02/10/2000