From: John Farewell <jfarew@vnet.net>
Subject: Errata for Marston Moor

There follows the errata for MARSTON MOOR
The game appeared in WARGAMER, VOL. I,  No. 7
It also appeared as a boxed game.

MARSTON MOOR: ERRATA

Unit Counters
The Cromwell counter should have a C on it, not an I.
Tthe Crawford counter should read 2-6, not 1-6.

Terain Effects Chart
The dotted lines indicate the area in which the infantry pieces (not
Musketeers) must remain for the first four turns of the game.
No illustration is shown for becks and ditches, but these are clearly
labelled on the map.

Rules
Section G. add Before beginning play, the Royalist player should decide
which of the following he prefers:-Either give Rupert's reserve cavalry a
double move on the first game turn (only), ie. double their movement factor.
Or Set Rupert's cavalry up five hexes to the right of the positions shown
on the map.

