Play By Email Support Page
This gamebox was originally published as half of a double game by Metagaming called OneWorld/Annihilator. Whereas I don't think much of the Annihilator portion (maybe I'll do a GB for it one of these days just to be complete, but then again, WHY? Nobody will play it!)
OneWorld is kind of quirky, however. I like the "Rock, Scissors, Paper" combat system. I like the metaphysical aspect of it, which is one of the reasons why I like Holy War, as well.
NOTICE: This Gamebox is created using Dale Larson's excellent Play By Email utility, Cyberboard (the poor man's Aide De Camp!)
Cyberboard website by following this link
OneWorld is copyright, Metagaming, Inc.
Designer: Bill Armintrout
Chez and Borg are at it again, sending out their "children" over the Crystal Pylons (blue grainy hexes) and through the Rune (red) and Fault (brown) lines. The green hexes are the "singing grasses".
BLADE (sword icon) moves 5 hexes/turn, in a straight line. ALL MPs must be used in one turn. Pylons or Enemy Children block movement. Cannot move off map (e.g., into chaos itself). Can move FROM Pylon to flatland or another Pylon. Rolls on the fault chart when crossing a fault line (brown)
FOG (cloud icon) moves 1, 2, or 3 hexes/turn. Fog cannot move from flatland to Pylon, Cannot cross runelines (red), and must roll on the fault chart when crossing a fault line (brown).
STONE (rock icon) move 1 hex/turn. Stone can cross fault lines without rolling, but cannot cross runelines. Stone MAY move from flatland to Pylon.
When a Child is destroyed in combat or when crossing a fault line, the counter is placed on the Tower of Balance.
Could not be more simple. Here's the "CRT"
STONE defeats BLADE
BLADE defeats FOG
FOG defeats STONE
Fault Chart: (1D6: 1-2, Child Eliminated. 3-6, No
Tower of Balance Chart: (1D6: 1-2 Stone, 3-4 Blade, 5-6 Fog)
Bill Armintrout also designed HOT SPOT
Bill talks about his designs here
This page content copyright, Walter O'Hara 2000