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By Walter O'Hara

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I bought Gangsters fairly recently... I have a weakness for Gang Warfare style games that goes back to Adventures by Mail's It's a Crime PBM game (you remember, the postal kind?).  In any event, it was yet another hobby shop having an Avalon Hill closeout sale (in case you haven't heard, Hasbro acquired them recently) that pushed me over the top to buy this game.  I'm impressed, it's a lot like the old It's a Crime days, without having to wait for someone to send you your turn results on a postcard.

The game adapts to play by email well, but requires some level of refereeing by the Police player.  I'm currently in a game run by John Pack, who runs Gangster tournements for the Boardgame Player's Association annual convention (the successor to Avalonicon).  I have to admit, I'm still learning the game so I don't have a great idea just yet about what to add and what to exclude.  For instance, I provided 50 virtual counters for every player's Thug, Racketeer, and Vamp, etc.  Probably overkill, but I figure the more the better, and isn't it more graphically pleasing to see ALL of your units on the board at once, rather than to try to keep track of them on a sliding scale?  I don't know how badly this modifies the game-- my current playtest will be most instructive. I'll fix the set if the multiple counter approach does not pan out in the long run.

NOTICE: This Gamebox is created using Dale Larson's excellent Play By Email utility, Cyberboard (the poor man's Aide De Camp!).  The files on this page are useless without (at least) the Cyberboard Player module.

Visit the Cyberboard website by following this link

Gangsters® is a registered trademark of The Avalon Hill Game Company.

Designer: Rex Martin

Users are assumed to own a legitmate copy of the game upon which this gamebox file is based.  Download & use of this gamebox is allowed only if you own Gangsters.

The Action

The Current Turn.  Officer 6 is on the street

The graphic above illustrates some of the features of this gamebox. This is the PBeM game John Pack is running off of the Board Player's Association GANGSTERS site.  This is the middle of the first turn.  The Cop player has just moved.   The colored rectangles indicate the level of the buildings on the map.  The map is taken from the PBeM map John Pack prepared, hence the numbers on the streets.


Dice Board

This is how I propose to track player die rolls per turn.  There is a line for each player, the public and the cops.

In this example, taken from the current PBeM game, Green has just read in results from the die server and sent them to all the players-- green dice 4, red dice 2, black dice 3 and white dice 2.

The Police player's roll (in the same turn) was a blue 4.

The Dice Record for the Current Turn

Player Status Card

Red Player's Status Card This is how I propose to track Player status.  The tracks on this card assume the role of the ones printed on the edge of the map.  Since I added enough large counters to support a small army of gangsters in this gamebox,

Naturally, we need a Crime Track, too:

Gangsters Crime Track

How to get the files

Download the Gangsters PBeM module (400K plus)

Related Links/Resources:

Boardgame Player's Association main page

Gangsters PBeM Page, run by John Pack

The current PBeM game will be posted in the Replay Section when complete.  Check out the map.

This page content copyright, Walter O'Hara 1999