Mamanachos! Tactical Warfare in Spain 1936 THE MAMANACHOS QUESTION AND ANSWER WHITE PAPER Release: 7/15/00 All answers are in BOLD. MG breakdown Do you make a separate D10 roll after determining losses/damage to the target or is the same roll that determined losses/damage used? Use the original roll. Does a D10 roll less than the breakdown # on the MG result in the MG malfunctioning? Yes If a MG malfunctions, is it removed from play? yes 4.0 Can units making opportunity fire attacks, fire at the target as it moves? Or can opportunity fire attacks only be made at the conclusion of the target units movement? As the unit moves and become eligible How many MPs are used for an infantry unit to mount a horse? dismount from a horse? 1mp If more than one unit is firing at an enemy unit, must each attacking unit make a successful spotting attempt of the target unit? Yes Can a unit that fails to spot an enemy unit, attempt to spot another enemy unit in the same turn? No Rules section 8.2 states that fire can only be directed against one enemy unit, designated by the attacker. Section 9.31 states that fire into a hex containing more than one enemy unit, resulting in losses are applied to any of the units, defender’s choice. Which is correct? 9.31 applies only when two units are in a target hex, use this rule when this happens, otherwise,8.2 Can AA guns fire at an aircraft at any point in the aircraft’s movement as long at the aircraft is in range of the gun? Yes A unit moves out of the hex it was targeted in before the artillery fires for effect. Is the offboard artillery fire resolved in the hex the unit was targeted in or the hex the unit currently occupies? The original Targeted hex 16.1 Rules section 16.1 states that only hexes spotted by a leader, HQ, or tank can be targeted for fire support. Section 20.0 (#6) states that tanks cannot spot for artillery. Which is correct? #6 is correct 19.1 Does the second fly-by an aircraft makes have to begin in the same hex as the first? No 19.2 Rules section 19.2 states that the intercepting aircraft cannot fire at a target in an adjacent hex. 19.4 states that the attacking aircraft must be within 4 hexes of the target to fire. Is 19.2 a typo or are intercepting aircraft limited to attacking targets 2 to 4 hexes away? Example, if a target aircraft is in 2709 and the interceptor in 2708, the def. Cannot be attacked unless the interceptor is behind the defender. 19.4 Can an aircraft fly along hexsides to meet the requirement offlying straight across the map? (Example: from hex 3006 tohexside 2906/2907 to hex 2806) This question comes from section 19.4 (at the bottom of page 19). This should be rules section 19.7. Yes A design question: -Why did you choose to only have the side with "initiative" move in a given turn? Because in every battle, one or the other side had the starting initiative which usually changed as the battle wore on. What is the actual title of this game? You don't reference it as Mamanachos anywhere but on the game map itself. Elsewhere, in web advertising, etc. it's referred to as "Tactical Warfare in Spain" The game has several titles simply because I liked them all. Mamanachos was added to indicate the Spanish era. Countermix issues: 1) 1 of the Republican AC 14s is 12/8 and one is 12/7. Which is which? The Republican AC 14’s should read 12/8. Not 12/7. 2) Is there any significance to the red counter letters on the Landis, Lister, Losowski, and Colodny leaders? the rest are black. AND.. 3) The Morroccon counter letters are blue. This appears to be aesthetic, like the yellow on black Italian counters. True? There is no sigificance to different colors in lettering scheme, purely aesthetic. 5) In the Republican roster, there is a listing for 3HQ/A and 1HQ/A, which I presume matches the companies beginning with 1/1/A and 1/3/A running to 9/1/A and 9/3/A. Is the HQ unit for the Second company (1/2/A, etc...) missing on purpose? There are only two nondescript HQ units in the countermix for the Republicans called "HQ/A"... what HQ units go with what? The Repblican HQ for the 2nd platoon/Co.A is: 2HQ/A. 1) why are none of those zippy homebuilt Armored cars (esp. the Bilbao homemade cars) not in the mix, and yet Panzer IIIs (There's some debate as to whether they were there at all), are? AND... 2) why aren't the International Brigade, Condor Legion, Carlist Requetes, Falangists and Spanish Foreign Legion troops represented as separate units? I recognize at least one IB leader (Colodny).. are the (rather lacklustre) generic Republicanos supposed to represent elite units like the IB? Was this due to space limitations? As a designer I chose only a selected and most popular armor cars in the SCW. That is why other more exotic AC’s are not present. Most of the leader names used were real leaders in the SCW, due to space limitations not all could be included. 6) If every unit is assumed to have Molotov Cocktails, why have counters for them? Molotovs: Only units with Molotov Cocktails are carrying them. Ignore references to "every unit is presumed to have them". 4) Does "Assault Movement Points" listed on page two, in the counter illustration, equal "Running"? 5.0 Running is Assault movement. 3) Ref: 8.7 Spotting. Is spotting retained from turn to turn, or must a unit reacquire it every turn? 8.7 If a previously spotted unit moves, all spotting must be redetermined. 4) Ref: 8.81 (Tank vs. Tank fire). This sentence: "All tanks with a Rate of Fire (RoF) may fire several times..." From this I infer that if you don't make your single attempt to Hit, you must wait until next turn to try again. True? 8.81 The ROF of 2 allows a tank to fire twice consecutively, if a hit is recorded, the target is acquired until the target moves. If aquired, use the 5 ROF. 5) Ref: 8.85 MG/Gunfire vs. AFV. This sentence: "When 40+ gunfire factors fire at a tank, or BA-5, the ability of the AFV to acquire new targets is prohibited for the current turn." I presume "Gunfire Factors" equals "Infantry Fire Strength", per the Infantry Fire Table (unnamed). 6) Ref: 9.3 Infantry Combat. Is the Casualty Table listed in 9.3 the same thing as the Infantry Loss Table? 8.85 The last paragraph refers to the using the Infantry Fire strength/infantry fire table 9.4 The only result of a unit’s morale breaking is its defection or running away. Are rolls of "0" on a d10 considered to be a result of 10? Yes I’m assuming that a "HQ unit" can be deployed in a scenario as long as other units from the same platoon have also been deployed. Is this correct? Yes May Close Assaults be announced by the non-phasing player? Yes,after the phasing player I cannot find any part of the rules that cover the "Morale Check Phase". Rules section 9.4 states that units that suffer losses must undergo a morale check immediately. 10.2 discusses morale checks for entering melee in the Melee Segment. 13.0 states that infantry units that are overrun must check morale at the end of the Combat Phase of the current turn. 14.1 discusses morale checks for close assault attempts in the Melee Phase. When and why do you check the phasing players units in the Morale Check Phase? See the section just prior to 10.0 8.6 How may LMG/SMG can a unit fire and still fire their rifles? Each weapon type is one weapon, thus if a unit has 2 LMG, and within range, they can fire along with two rifles (use the FP under two men). 8.84 What are the ammo capacities for the Pz1B and the PzIIIC? The Pz1B is MG only, unlimited. The PzIIIC has a 90 capacity The second sentence states that when a unit suffers a loss, the unit undergoes a morale check immediately. The fifth sentence states that a unit’s morale may only be checked once per turn. If a unit suffers losses in separate attacks in the same turn, does the unit undergo a morale check for each attack or just the first? Once. The first sentence states that a Close Assault may only occur against a stationary vehicle.When is a vehicle considered stationary? If it has no moved at any time prior to being CA’d. The following question comes from a question that I asked you previously: 20.0 Sample Example: A T26B tried to spot a CV3 . It is 11 hexes away. Because the T26 has good optics, a +2 occurs to the spot roll of 7, yielding a 9. The target is spotted. Now the T26 fires. Locate the T26 tank on the Hit Probability table. The target is 11 hexes away, thus a min of 4 is needed. To the 4, add +3 size modifier, this is now 7. The Cv3 is hit on a roll of 7 or more.