GAME<<s_ FirewhenReady.gbxkBattle of Santiago (Solitaire)Michael BarnhartExtremely one-sided scenario pitting deadly American fleet against hapless Spanish fleet. This is set up as a solitaire scenario. Not recommended except as a solitaire or intro scenario. American player has 4Bs (Indiana, Oregon, Iowa, Texas) 2Cs (New York, Brooklyn) and 1D (Gloucester). Spanish player has 4Cs (Almirante Oquendo, Infanta Maria Teresa, Vizcaya, Cristobal Colon) and 2Ds (Furor, Pluton) Training: Americans: all 4. Spanish: all 2. Setup American: anywhere within 8 hexes of the S map edge. Setup Spanish: Enter according to the special Spanish entry rules: roll 1d6. on a 5 or 6, the Sp. ships enter along the North map edge. roll again: if you roll a 1, the Ds enter. Any other number, the Sp. Cs enter, 1 at a time, selected randomly. Special Rules: Movement isn't simultaneous. American player moves first. He then moves the Spanish ships according to these priorities: a)all Sp. Cs move at full speed toward the S edge of the map and try to exit. If there are two hexes equally close to the S edge, choose the one farthest away from any Am. ships b) Sp. Ds move at full speed toward the nearest Am. ships and attempt a torpedo attack as soon as possible. 2) Sp. ships fire at Am. in this order: a)As soon as possible whenever in range. b) Sp ship will continue to fire at the ship as long as its in range. c ) Sp. ship will choose the lowest armor rated ship if two ships are equidistant.}  2v*@  Arial`0i +"  *#6  Arial  Arial#$2 93 G/U ,cw*| f) - +( :mopnDSpanish Entry Roll: DICE ROLL: Specification = 1D6 Result = 1  Plot movementsXtX|XsdXXX Y  Y -Yr =Y GY QYxY|YOYPYYYYYY]Y$txtvi "!"""p##$|%T&S'(6#)sX)X)X)X)X)X)Y) Y)-Y)=Y)GY)QY)xY)Y)Y)Y)Y)Y)Y)Y)Y)Y* End of turn.&<  ArialdZyyAwfya"x#36  Arial  Arial#$2 93 G/U ,cw*| f) - +( :mopnbSpanish Entry Roll: I want something to SHOOT AT DICE ROLL: Specification = 1D6 Result = 4  Plot movementOoops.. not that it has any bearing on this scenario, but just to show how it works, I'll indicate the Flagship American Admiral Sampson is on.\r` Plot Movementjam;wama ab a# a a@ a aaVa%abWN bS%bL!b`(b12bRbRblbvb2b2xv\r` "!#) "M#$6/u%ja%wa%a%a%a%a%a%a%a%a%a%a%b% b%b%!b%(b%2b%Rb%lb%vb%b&0End of turn two. Man, those Spaniards are slow.06  Ariald;`"<#fB6r`\  Arial  Arial#$2 93 G/U ,cw*| f) - +( :mopnBTurn Three. Spanish Entry roll: DICE ROLL: Specification = 1D6 Result = 6 At Last! Now let's see WHICH ship it is. DICE ROLL: Specification = 1D6 Result = 5 That result means ANY SPANISH C... let's use the roller to see if we can randomly determine which C. DICE ROLL: Specification = 1D4 Result = 2 n/n4 n$Plot movement: It's not required in this solitaire game, but I will now demonstrate how to use a message board. Assume this is a multiplayer game: B1,B2 and C1 are run by the Fleet Commander. B3 and C2 are run by another American player. D1 is run by a third American player. U  |    bSorry, I was playing around with the signal flags while I was designing the scenario. Here we go:9j.j!&9j%)kA#+3kj!:^k -That means: "B3, engage single ship, Enemy C":lH-lFf'miGf'mG[m>C-mdDiThat means, "C2, turn in course direction 2 (consult the map for hex directions) and move at Full Speed."A couple of more points: If you have more than ten ships, use a 10 flag, a PLUS flag, and a smaller number flag. Example: (10) (+) (2) means "ship twelve"-- since there are only a few scenarios where you have that many ships, I didn't bother making higher number signal flags.0pR:pW{ :pN!Zp[Z "# #pR$p|%_This is how the ships carry out their orders. NOTE the Cruiser lost a movement point, turning.&u'u(u\)0p):p)Zp)p)p)u)u)u*KY+#,^-".i/tP06.7O  Arial bA`Zy9J^iOnq"j#A6r`\" G(n  Arial  Arial -j9+.j.7K+k)`t)3k+(^k:APl:?(Nl-@O'mf4<HK[mZ=nLm-mop $\r`d2Wouldn't do to lose the flagship's flag, would it?The turn sequence states: Select targets, resolve gunfire FIRST. Simultaneously. So the Destroyer and the Spanish Cruiser may have a little gunfire to resolve|The Destroyer cannot fire at a seven hex range: see table B-2. Neither can the Cruiser, so we execute movement plots. EV&E},E\9Ew dED jE/ qE*< 6  EEEEZ'FW FT+Fr1F28FEHFzOFUF\FwbFiFAccording to the scenario, the Spaniard CRUISERS must try to beat feet for the Southern edge of the mapboard as quickly as possible.G6N G<G] !"n5G#GBO$n5w%nd&6W'6(6e )6*6|+F,1-.@ . /0#1L2w34\r`5"6E6&E6,E69E6dE6jE6qE6E6E6E6E6F6 F6+F61F68F6HF6OF6UF6\F6bF6iF6G6 G6G 7cd  ArialQ e:_)EX"{#e6r`\Rwn  Arial  Arial -j9+.j.7K+k)`t)3k+(^k:APl:?(Nl-@O'mf4<HK[mZ=nLm-mop $HRoll for Spanish Entry: DICE ROLL: Specification = 1D6 Result = 4 hHeck, let's roll again, I think I missed the last turn. DICE ROLL: Specification = 1D6 Result = 3 Equally disappointing.5Combat First! Plot fire! Destroyer 1 to Cruiser 2MawThe Spaniard can't reach the Battlewagon (the more interesting target), but since his rules of engagement state that he must continue firing at the target he chooses, he holds fire this turn in hopes of getting in range of B4 next move. He doesn't want to be stuck firing at a destroyer. The little yellow marker, btw, means "Destroyer plots secondary battery on this ship" That's the only combat I can come up with. Let's see how this works. Training roll goes first, according to the rules; Americans have training level of 4 in this scenario; that's the number to roll at or under. DICE ROLL: Specification = 1D6 Result = 6 \The destroyer blows it! Well, maybe he can try something silly, like torpedoing or ramming. M  |  44WWe 6e 6} CInteresting... This looks a lot easier than using sequence markers.RR8RhRfRSRTRWRd]RtRR+rS/C Sa3ESOHSNSe[SeS lS+z!|S"S#Sj$Sz~%Sc&SJ'KThe Americans are running out of room... I hope the Spaniards show up soon.(w ) *n+L,S-S.S/0 1 23i4|S5S6S7\r`b8" 9" :" ;"-~<lS=eS>[S?U @AiBNSCHSDESE6F64G6a H6$I6[JRKRLRMRNUKeep in mind I wouldn't make that move normally, I just wanted to simulate collision.OndPneQRRRSRT_YUtVWRXRYRZR[#2x\#4I]#Z5^ S_S` COLLISION CHECK (Destroyer and Cruiser): Approach angle: stern on. Check for Evade or Ram. The D has a higher MA... will he evade or ram? Just for fun.. let's roll to see what he does. 1-3 evade, 4-6, ram him! DICE ROLL: Specification = 1D6 Result = 3 aWimp! Okay, lets' check the procedure. The rules state you must roll 2d6 as if one number was the tens and the other ones. We can do this! DICE ROLL: Specification = 1D6 + 1D6 Result = 6 + 5 = 11 b`Actually, that's 65, not eleven. According to table B-8, the D evades. And the C rolls on! cne,34  Ariald 5cRSxhB"DpL#In6[jr`\Sx<n  Arial  Arial -j9+.j.7K+k)`t)3k+(^k:APl:?(Nl-@O'mf4<HK[mZ=nLm-mop  $$iAny more Spanish coming to the party? Let's find out. DICE ROLL: Specification = 1D6 Result = 2 Just to be anal retentive (and what naval gamer isn't) I have to point out that the scenario special rules state that the Spanish are immune from collisions in this scenario. Torpedo plot: D1 vs. C2>Bbc"b^3>BbI*>Bba$:And... American B4 vs. C2 (that's a Main Batt plot marker) hc]$ UEven though it's a lousy shot, the American C2 plots Main Batts versus the Spanish C2 In the words of the great American composer, Bruce Springsteen... the Spaniard is "caught in a crossfire that he just don't underSTAND..." His Medditeranean blood being up, the Spaniard targets B4. d SLet's resolve these plots from the top to the bottom: First! Longrange C2 shot.hc\(hcRange: 6 Resulting Battery Strength: 1 Spanish Armor: 3 (from the scenario chart) Differential: -2 Rolling 2d6 gives us: DICE ROLL: Specification = 2D6 Result = 2 + 3 = 5 A 5 on the table B-3 (-2 column) gives us a B result. Not bad for a long shot. Checking the damage table, the Loss is taken from Armor rating. The Spaniard NOW has an Armor rating of 2.-Now the shorter ranged B shot to the Cruiser.bRange: 4 Primary Batt Strength at that range: 8 (keep in mind I'm using the Basic Rules for demonstration) With Armor differential: 6 (the Sp. Cruiser is down to 2, remember?) Rolling on Six column: DICE ROLL: Specification = 2D6 Result = 1 + 3 = 4 That's an E on the 6 column.. which equates to on the Gunnery Damage table: Interior Explosion! 3 from the Secondary Battery. 2 From the Primary Battery. 2 from the Armor, and 1 from the Speed. Okay, let's keep track of this. Add the previous damage, and this ship now has no armor. -3 from secondary, 2 from Primary, and it now goes only 2 hexes a turn.. OUCH! That HAD to hurt. Since plotting and firing is supposed to be simultaneous, let's be generous and give the Spaniard his full Main Batt strength.. this turn only. Here we go: Range: 4 Strength: 2 vs. Armor: -6 Let's roll! DICE ROLL: Specification = 2D6 Result = 2 + 3 = 5 That's a whole lot of nothing! Yikes! It occurred to me in the middle of that mess, that we haven't rolled for training. Let's do that now to be complete about things. The Am. Cruiser: DICE ROLL: Specification = 1D6 Result = 6 See, he wouldn't have made his shot... so let's give back ONE point of armor to the Spaniard. Now let's check the American Battlewagon: DICE ROLL: Specification = 1D6 Result = 6 He wouldn't have either... so the Cruiser is essentially untouched. Lucky dog! Saved by providence. Just for fun, let's see if the Cruiser would have fired: DICE ROLL: Specification = 1D6 Result = 2 Ironic, isn't it? The highly trained Americans COULDN'T have fired, the incompetent Spanish CAN. Good thing for the Americans that the Spanish can't hit the broad side of a barn.dLMovement is next... I'll dispense with the markers to make things run along.  # #\ !" #"$" %&P'\r`T ())y * + ,6-6 .6$/6=0$The Torpedo attempt is executed now.1fApproach angle: stern on. Checking for automatic miss: DICE ROLL: Specification = 1D6 Result = 6 2So much for torpedoes..3Bb)*  Ariald b?:{fi"Es#y.M6M\r`\Sx<n  Arial  Arial -j9+.j.7K+k)`t)3k+(^k:APl:?(Nl-@O'mf4<HK[mZ=nLm-mop $$Hey, the Spanish guy didn't move last turn. I'll give him an extra move, IAW his "rules of engagement" (meaning... he beats feet for the S. Map edge.nbRolling for more Spanish Ships. DICE ROLL: Specification = 1D6 Result = 4 I'm tired of this.. I'm rolling twice, per turn, from now on: DICE ROLL: Specification = 1D6 Result = 3 Fire Plots are first!(^(a(aLThis could get ugly. Let's not forget that the Spaniard gets his shot, too. + Here we go, top to bottom: 1st attempt: the destroyer. Let's do the training roll: DICE ROLL: Specification = 1D6 Result = 1  Wow, an American made his training roll. Here we go: Range: 3 Power at that range: 2 vs. Armor: -1 Result: DICE ROLL: Specification = 2D6 Result = 1 + 2 = 3  That's a C result: Deck hit. -1 to secondary, -1 to Armor rating: Important: Sp. is down 1 on armor, making him an armor 2. ((_The near pointblank shot from the Battlewagon. Range of 2 Strength at that range: 8 vs. Spanish Armor: 5 (since it's simultaneous, the damage from the D doesn't count yet) Rolling on the 5 column: DICE ROLL: Specification = 2D6 Result = 1 + 5 = 6 7Another hit to the armor plating... he's down to 1 now.(tDang, forgot the training roll AGAIN. Let's see if that shot got off DICE ROLL: Specification = 1D6 Result = 1 This time, yes. Now the cruiser shot: Range 4 Strength at that range: 2 vs. Sp. Armor (still 3 until next turn) -1 rolling on the -1 table: DICE ROLL: Specification = 2D6 Result = 1 + 1 = 2 5ANOTHER armor hit... Next turn, that guy has 0 armor.(~Drat, once AGAIN I didn't do my training rolls. I must be sleepy. Here we go. DICE ROLL: Specification = 1D6 Result = 2 And the Spaniard tries to retrieve his fortunes... This time we check for training: DICE ROLL: Specification = 1D6 Result = 6 Nope he doesn't fire.+ Movement.naP $ '6  #\!#  "#$##$#%"&'(\r`)34  Ariald q7"#y6r`\OAt`n  Arial  Arial -j9+.j.7K+k)`t)3k+(^k:APl:?(Nl-@O'mf4<HK[mZ=nLm-mop$$$$phTWO rolls to see if more Spaniards show up: DICE ROLL: Specification = 1D6 + 1D6 Result = 6 + 2 = 8 Actually 1 of those was a six. Let's check to see if it is one of the Ds or not: DICE ROLL: Specification = 1D6 Result = 6 Nope, it was one of the Cs Let's see which one. If it's C1, that's the flagship. DICE ROLL: Specification = 1D3 Result = 2 I'll roll again for location 1-2 left side, 3-4 center, 5-6 right side of N. edge. DICE ROLL: Specification = 1D6 Result = 5 oo o$Plot fire first!  J\N J JbM J_Q  KL" 6L ?LL#LI don't know if we're violating scenario rules or something, but I'm gonna let the Spanish cruiser take a secondary shot at the D. The two red dots on the Flagship and other American B show who is firing the LONG range shots.nb_nbin_SAm C2 vs. Sp C2. Range 4 Power at Range: 2 versus armor (he has none left) 2 Rolling for training DICE ROLL: Specification = 1D6 Result = 4 Just barely. Rolling on the 2 table: DICE ROLL: Specification = 1D6 Result = 1 +That's a VITAL... I won't bother with the rest of the American shots (I'm not cruel) But I will fire at the Americans with the last shots of the Cruiser Training Roll, Main: DICE ROLL: Specification = 1D6 Result = 1 yes. training roll, SecondaryDICE ROLL: Specification = 1D6 Result = 1 Good... he gets a shot off before sinking. Main Bat vs. Battlewagon Range 2 strength at range: 2 vs. armor: -6 Rolling: DICE ROLL: Specification = 1D6 Result = 2 L;L*5Superstructure hit on B4, he loses a Secondary point.LJJ J!zSecondary on D: Range 2 Power at range: 5 vs. armor: 4 rolling: DICE ROLL: Specification = 2D6 Result = 2 + 6 = 8 "BPretty serious damage: The D's armor is gone, and 1 pt. Secondary.#L$ MS %n&xSYN'xS_Z( 6L) 6L*The long shots next. B5: range 8 Power at range: 3 versus armor: 0 Rolling: DICE ROLL: Specification = 2D6 Result = 4 + 3 = 7 +6Superstructure hit: 1 secondary, 1 armor point down. ,L-Even LONGER shot... Range is 12 Power at range is 1 versus armor =-2 Rolling: DICE ROLL: Specification = 2D6 Result = 5 + 5 = 10 . K/+W06L1?L2&Another superstructure hit. Next turn, the C will be down to 1 Armor and lacking a secondary. Hey, he can fire back, I think. Not a good shot, but let's figure it out: Range is 8 Power at range is 0 verus armor is -3. rolling: DICE ROLL: Specification = 2D6 Result = 1 + 6 = 7 3+W   Ariald q7"#y6r`\ )o{MS MKrjxS  Arial  Arial -j9+.j.7K+k)`t)3k+(^k:APl:?(Nl-@O'mf4<HK[mZ=nLm-mpn$$$$$Movement   #   66a#e   = b  DIt was only on for show.... Suffice to say the D is in a bad way. MS 6$ 6$6 6 6 66 " "Y  ,\r`+  The Jackals close in....0The Spaniard makes a break for it at full steam.o  Ariala ~BKy Co"O|{#6$3r`\oMKrjxS6  Arial  Arial -j9+.j.7K+k)`t)3k+(^k:APl:?(Nl-@O'mf4<HK[mZ=nLm- Spanish ShipsmpnAmerican Ships $$  Ariala ~BKy Co"O|{#6$3r`\oMKrjxS  Arial  Arial -j9+.j.7K+k)`t)3k+(^k:APl:?(Nl-@O'mf4<HK[mZ=nLm-mpn $$vTime to roll them bones to see if the Spaniards arrive. DICE ROLL: Specification = 1D6 + 1D6 Result = 1 + 4 = 5 KNope. They must have got strung out in a storm or something. Fire plot!6 C5C51st Turn: No Sp. Ships show up7The Americans move, showing off how they plot movement.<܆C5܆C5,The Spaniards steadfastly refuse to show up.1More inactivity. I show off the flagship marker.<C5C5Spanish Cruiser is sighted. JI also demonstrate the message board system. We gonna kick some butt now.<FC5FC5$Frantic movement on the Spaniards...Say, didn't know about this PLOTTED MOVEMENT option in Cyberboard player. I'll have to ask the inventor (Dale Larson) about that. Anyway, the Spanish Cruiser was too far away to fire.)<=C5=C5=Near collision between American Destroyer and Spanish Cruiser[We try out the plotted movement, then attempt to Collide the Spanish C with the American D.3<gD5gD52Lots of missed attempts at gunfires, torpedos etc.It looked like the Americans were going to decimate the Spanish Cruiser but I forgot to add in the training rolls. Everybody but the Spaniards failed this, and he didn't hit anything.B<D5D5"The Spanish Ship takes a pounding.AThe Spanish ship takes some deck hits and some serious armor lossT<D5D5$(turn interuptted) Sp. Ship sinks...And movement yet to happen.Fa<hD5hD5The movement part of the turn=The cruiser, which is somewhat shot up, makes a break for it.ap<